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David Newgreen ([personal profile] 4thofeleven) wrote2013-09-20 08:50 pm
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Honesty is the Best Policy

Alright, I think I’ve found the most absurd example of The Old Republic’s… creative approach to morality.

There’s a side mission on one of the early planets where, playing as an Imperial character, you’re called in to investigate a rebel smuggling operation. It turns out the local rebels aren’t smuggling supplies in, they’re smuggling untrained Force-sensitives off world, so they’ll be safe from the Empire and won’t be drafted into the Sith order. You can either help the rebels cover this up – gaining a hundred light side points, or you can murder them all, gaining a hundred dark side points. Fair enough, that bit makes sense.

But then, assuming you went dark side, you get another choice when you report back to command. You can either admit all that was there was a bunch of untrained civilians – and get fifty light side points for your honesty – or you can lie, claim they were trained Jedi, and get another fifty dark side points plus a few hundred credits hazard pay.

So, let me get this straight. Murdering civilians in cold blood, then lying about it, is three times worse than killing the same people but being completely up-front about it?!