From Chaos...
Mar. 22nd, 2012 06:09 pmPlaying a little bit of Mass Effect multiplayer to wash away the bad taste of the ending. ME multiplayer’s basically co-op; you and three other people work together against wave after wave of enemies, and every few waves you get a special mission like ‘take out four leaders before the timer runs out’ or ‘guard this computer long enough to download vital intel.’
Anyway, my team had made it to the final wave, but we were clearly overwhelmed. Our mission was to shut down four computers in the enemy base. Clock was ticking; I got knocked out fairly early, and had to sit out the rest of the match as a spectator. Krogan managed to shut down two of the targets, but was overwhelmed in the end too. A Turian sniper managed to take down a lot of the enemy, keeping them tied up while the last member of the team, a Quarian infilitrator, raced over to the targets. In the end, she was the last person standing, racing around the map relying on her invisibility cloak to survive. We had less than a minute left on the clock when she finally shut down the last target… and then was shot in the back, a few second later.
But the mission was a success, and we made enough money I could afford to buy a new weapon for my next mission. And it struck me – a pick-up game of multiplayer with randomly chosen goals had ended up having a more satisfying narrative arc and a better bittersweet ending than Mass Effect 3 itself had…
I still do not understand how Bioware could fail so incredibly at the end like that.
Anyway, my team had made it to the final wave, but we were clearly overwhelmed. Our mission was to shut down four computers in the enemy base. Clock was ticking; I got knocked out fairly early, and had to sit out the rest of the match as a spectator. Krogan managed to shut down two of the targets, but was overwhelmed in the end too. A Turian sniper managed to take down a lot of the enemy, keeping them tied up while the last member of the team, a Quarian infilitrator, raced over to the targets. In the end, she was the last person standing, racing around the map relying on her invisibility cloak to survive. We had less than a minute left on the clock when she finally shut down the last target… and then was shot in the back, a few second later.
But the mission was a success, and we made enough money I could afford to buy a new weapon for my next mission. And it struck me – a pick-up game of multiplayer with randomly chosen goals had ended up having a more satisfying narrative arc and a better bittersweet ending than Mass Effect 3 itself had…
I still do not understand how Bioware could fail so incredibly at the end like that.