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[personal profile] 4thofeleven
Finished up Fallout 3 last night; haven’t found all the Bobbleheads yet, and I suspect there’s still a few areas of the map I never really explored – I never found the crashed UFO, for example. Still, that gives me some stuff to look out for next time – I’m thinking of trying a melee specialist who uses lots of grenades… Grab the Animal Friend perk next time around too – those mutant bears are nasty!

The ending seems rather abrupt – there could easily have been another couple of quests in between retrieving the GECK and the final showdown. Scouting out the Enclave’s positions or tracking down parts needed for Liberty Prime, for example…

And the ending itself – storyline hint here, guys: If the resolution of your story revolves around the hero having to deal with a massive amount of radiation, you should probably first make sure your hero doesn’t have access to at least three possible allies who are immune to radiation…. Well, the robot might not be immune, but I imagine RL-3 would still last longer than a human. If nothing else, don’t draw attention to the problem by having a previous quest be dependant on you getting the assistance of a radiation immune ally!

I kinda wonder if the followers were added at the last minute – in addition to the end-game plot problems, there’s two other areas in the main quest where you get captured, and both times no mention is made of your followers – they just wander back to where you originally recruited them. Well, if they’re not going to help rescue me from the Enclave, screw ‘em! I’m happier as a lone wanderer anyway!

Still, I enjoy the game immensely. I like that they kept the Fallout tradition of letting you talk your way out of the boss fights – President Eden struck me as a fairly reasonable man, all things considered… though the fact that I’d maxed out my speech skill probably played a role in things. I also liked that your skills and perks seemed to play a role in a lot of dialogue – I got a lot of extra options because of my “Robotics expert” trait, which I’d only picked to get a damage bonus against ‘bots. Of course, this does render somewhat useless perks like “Lady Killer” or “Child at Heart” where the main or only benefit of the perk is to give you extra dialogue options…

Well, there’s always room for improvement and I hope a proper editing tool will be released soon – I’d love to see more radio stations added, and maybe a bit more diversity to the raiders – different gangs with different styles of combat, maybe sometimes you run into two gangs fighting each other or something.

Also, there needs to be a way to get the cool sheriff’s outfit and cowboy hat without having to kill the Sherriff in Megaton!

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David Newgreen

June 2024

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